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02 · FRAME
Problems you didn't know you had. Solutions you haven't thought of yet.
Problems you didn't know you had. Solutions you haven't thought of yet.
Creative Technologist | Product Developer | Product Manager
Creative Technologist | Product Developer | Product Manager
01
Magneto-haptic Product Research
Magneto-haptic Product Research
Product research, interaction design, mechanical design, CAD modeling, rapid prototyping, 3D printing
Product research, interaction design, mechanical design, CAD modeling, rapid prototyping, 3D printing
02
Body of Play
Body of Play
Unity3D, 3D modeling, interaction and concept design, full stack
Unity3D, 3D modeling, interaction and concept design, full stack
03
MyBodyBuddy
MyBodyBuddy
Satirical, parody simulation mobile app. interaction & concept design, visual design, full stack dev
Satirical, parody simulation mobile app. interaction & concept design, visual design, full stack dev
04
Earth Fortunes
Earth Fortunes
AR Development, Visual design, speculative futures, critical research creation
AR Development, Visual design, speculative futures, critical research creation
Open case study
→
or keep scrolling

Earth Fortunes
If you are excited, worried, or unsure about future energy systems, Earth Fortunes allows you to ‘foretell’ the planet’s future using tarot cards outfitted with augmented reality (AR) visualization informed by the climate science and scientific climate modelling.
♘
Augmented Reality
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Speculative Design
♘
Visual Design
04 / 04

MyBodyBuddy
wellness app that behaves exactly like a wellness app, which is the problem it exposes. Built at production fidelity, with two satirical companion platforms and notifications that escalate in response to simulated user behavior. Is this app really your buddy?
♘
Figma, React, Adobe
♘
Concept & Visual Designer
♘
Full stack dev
03 / 04

Body of Play
What does the ease with which we explore, manipulate, and impose expectations on the female body mean for how we perceive ourselves and women?
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Unity3D
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Critical Video Game
♘
Blender + ZBrush
02 / 04

Magneto-haptic product research
What does a buzz mean? How do haptics affect our interactions? Does haptic feedback have to be administered by microcontrollers?
♘
Product design
♘
Product Research
♘
Prototyping
01 / 04
Open case study
→
or keep scrolling

Earth Fortunes
If you are excited, worried, or unsure about future energy systems, Earth Fortunes allows you to ‘foretell’ the planet’s future using tarot cards outfitted with augmented reality (AR) visualization informed by the climate science and scientific climate modelling.
♘
Augmented Reality
♘
Speculative Design
♘
Visual Design
04 / 04

MyBodyBuddy
wellness app that behaves exactly like a wellness app, which is the problem it exposes. Built at production fidelity, with two satirical companion platforms and notifications that escalate in response to simulated user behavior. Is this app really your buddy?
♘
Figma, React, Adobe
♘
Concept & Visual Designer
♘
Full stack dev
03 / 04

Body of Play
What does the ease with which we explore, manipulate, and impose expectations on the female body mean for how we perceive ourselves and women?
♘
Unity3D
♘
Critical Video Game
♘
Blender + ZBrush
02 / 04

Magneto-haptic product research
What does a buzz mean? How do haptics affect our interactions? Does haptic feedback have to be administered by microcontrollers?
♘
Product design
♘
Product Research
♘
Prototyping
01 / 04
Open case study
→
or keep scrolling

Earth Fortunes
If you are excited, worried, or unsure about future energy systems, Earth Fortunes allows you to ‘foretell’ the planet’s future using tarot cards outfitted with augmented reality (AR) visualization informed by the climate science and scientific climate modelling.
♘
Augmented Reality
♘
Speculative Design
♘
Visual Design
04 / 04

MyBodyBuddy
wellness app that behaves exactly like a wellness app, which is the problem it exposes. Built at production fidelity, with two satirical companion platforms and notifications that escalate in response to simulated user behavior. Is this app really your buddy?
♘
Figma, React, Adobe
♘
Concept & Visual Designer
♘
Full stack dev
03 / 04

Body of Play
What does the ease with which we explore, manipulate, and impose expectations on the female body mean for how we perceive ourselves and women?
♘
Unity3D
♘
Critical Video Game
♘
Blender + ZBrush
02 / 04

Magneto-haptic product research
What does a buzz mean? How do haptics affect our interactions? Does haptic feedback have to be administered by microcontrollers?
♘
Product design
♘
Product Research
♘
Prototyping
01 / 04
01 / 04


ABOUT
Harriet Fisher
I know how to make something out of nothing. I create with imagination, not just diligence, and I’ve taken experiences and products through pipeline development and go-to-market. I see the whole picture: ideation, design, operations, strategy, and what a thing could become before it exists.
Right now I am a founding team member of an antimicrobial biotech consumer goods startup. Before that I conducted design research at UChicago's actuated experience lab, shipped a government chatbot serving roughly 20,000 people a year, and ran technical production at a lab dedicated to translating complex scientific topics into digestible interactions.
Outside the work I make things (pottery, currently working on a custom chess board, video games). Habitually, in anything I do, I try to understand the material, then find out what it wants to be.
Design, strategy, technology, humanities. I don’t switch between them. I use one to solve what the others can’t.


ABOUT
Harriet Fisher
I know how to make something out of nothing. I create with imagination, not just diligence, and I’ve taken experiences and products through pipeline development and go-to-market. I see the whole picture: ideation, design, operations, strategy, and what a thing could become before it exists.
Right now I am a founding team member of an antimicrobial biotech consumer goods startup. Before that I conducted design research at UChicago's actuated experience lab, shipped a government chatbot serving roughly 20,000 people a year, and ran technical production at a lab dedicated to translating complex scientific topics into digestible interactions.
Outside the work I make things (pottery, currently working on a custom chess board, video games). Habitually, in anything I do, I try to understand the material, then find out what it wants to be.
Design, strategy, technology, humanities. I don’t switch between them. I use one to solve what the others can’t.

Currently based in: London
Harriet Fisher
Made with love
