Harriet Fisher
Product, Creative, Technology ·
London
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3D Video Game — Unity
Decomposure
A 3D video game staged inside a single confined industrial room, where survival depends less on combat than on triage: which personal objects to preserve and which to sacrifice as disaster quietly accumulates around you.
Role
Solo Developer & Art Director
Tools
Unity 3D
Blender
Game Design
Environment Art
Narrative Design
Unity 3D
single-room survival game
Blender
environment & prop modeling
Role
Solo Developer & Art Director
Tools
Unity 3D, Blender
Focus Areas
Game Design, Environmental Storytelling, Narrative Design, Art Direction
Overview
Decomposure is a 3D video game staged inside a single confined industrial room, where survival depends less on combat than on triage: which personal objects to preserve, which to sacrifice, as disaster accumulates around a player who is never granted the relief of one dramatic climax. Large-scale catastrophe registers only obliquely, through a flash at the window, a shudder in the camera, a shift in ambient sound, while the true narrative engine is a typewriter, an object dispensing fragments of meaning in a world where deciding what to protect is the only agency left to hold onto.
Motivation, Ethos & Inspiration
The governing thesis rejects the apocalypse genre's usual appetite for spectacle: trauma, the game argues, accumulates through small persistent disruptions rather than one cataclysmic rupture, so the design centers seemingly trivial personal items and lets their narratives carry the emotional weight the genre usually reserves for explosions and collapsing skylines. Players who carefully arrange their few possessions find those arrangements disturbed again and again by forces outside their control, a mechanic built specifically to dramatize how thin the line is between organizing a life and merely watching it be organized for you.
Gameplay

Tools, Skills & Software
Built in Unity 3D with environment and prop modeling in Blender, developed and art-directed as a single authorial vision spanning code, world-building, and visual tone.
Harriet Fisher
Made with love.







